Other

Brushes, tools and settings

Additional WorldEdit tools, brushes, utilities and settings.

Brushes and tools attach WorldEdit behavior to ordinary inventory items.

WorldEdit does not create a completely new custom item. It binds a brush or tool configuration to the item type held by the player.

Bound Item Concept

normal item + WorldEdit binding = brush or tool

This page covers:

CategoryIncluded features
BrushesSphere, Cylinder, Smooth, Erosion, Raise, Overlay, Structure and Blob
Brush configurationSize, range, material, destination mask and trace mask
ToolsSelection, navigation, far selection, stacker, extruder, command, fill, replacer and cycler
Super PickaxeSingle, area and recursive mining modes
WorldEdit SettingsGeneral, Tools, Brushes and Gradients menus

Binding Items

Bind a Brush

Hold the item that should become the brush and run:

Bind a Brush

;brush <type>

Alias:

Brush Alias

;br <type>

Example:

Create Sphere Brush

;brush sphere stone 5

Remove a Brush

Hold the linked item and run:

Remove Brush Binding

;brush none

Bind a Tool

Hold the target item and run:

Bind a Tool

;tool <type>

Example:

Create Block Replacer

;tool repl stone

Remove a Tool

Remove Tool Binding

;tool none

Binding a new behavior to the same item type replaces the previous binding for that player.

Use items that are easy to activate without accidentally breaking blocks.

Useful examples include:

  • Swords
  • Sticks or rods
  • Snowballs
  • Fishing rods
  • Items with a clear use action

On touch controls, prefer items that do not break blocks while held.

Fishing rods and similar hold-to-use items can be useful for continuous brush strokes.

How Brushes Work

A brush traces from the player’s view until it finds a valid target block.

The detected position becomes the center or reference point of the operation.

A brush can be restricted by:

Brush Mask Combination

brush destination mask
AND global mask
AND internal brush conditions

The main controls are:

ControlPurpose
;sizeChange brush radius or size
;rangeChange maximum trace distance
;materialChange the brush pattern
;maskRestrict blocks that may be modified
;tracemaskRestrict blocks that can be targeted
;gmaskAdd a global destination restriction

Each completed brush application or stroke normally creates a history action.

Creating Brushes

Current brush types:

Brush Types

sphere
cyl
smooth
erode
raise
overlay
struct
blob
none

The maximum brush radius is controlled by the advanced maxBrushRadius setting. Its documented default is 12.

Sphere Brush

Creates a sphere at the impact point.

Syntax

Sphere Brush Syntax

;brush sphere [-h] <pattern> [radius]

Defaults:

Sphere Brush Defaults

radius = 3
hollow = false

Solid sphere:

Solid Sphere Brush

;brush sphere stone 5

Hollow sphere:

Hollow Sphere Brush

;brush sphere -h glass 8

Mixed pattern:

Mixed Sphere Brush

;brush sphere 70%stone,20%andesite,10%gravel 6

Radial gradient:

Radial Sphere Brush

;brush sphere $rock.rad 8

Restrict it to stone:

Masked Sphere Brush

;brush sphere moss_block 5
;mask stone

Cylinder Brush

Creates a vertical cylinder at the impact point.

Syntax

Cylinder Brush Syntax

;brush cyl [-h] <pattern> [radius] [height]

Command defaults:

Cylinder Brush Defaults

radius = 3
height = 3
hollow = false

Solid cylinder:

Solid Cylinder Brush

;brush cyl stone 5 10

Hollow cylinder:

Hollow Cylinder Brush

;brush cyl -h glass 6 12

Directional gradient:

Gradient Cylinder Brush

;brush cyl $wood.up 5 10

Radial gradient:

Radial Cylinder Brush

;brush cyl $wood.rad 5 10

The visual menu normally limits height from 1 to maxBrushRadius × 2.

Smooth Brush

Smooth redistributes terrain column heights instead of placing a new pattern.

Syntax

Smooth Brush Syntax

;brush smooth [radius] [iterations] [heightMask]

Command defaults:

Smooth Brush Defaults

radius = 2
iterations = 4
heightMask = empty

Example:

Basic Smooth Brush

;brush smooth 5 3

Limit the terrain materials used to build the height map:

Smooth Height Mask

;brush smooth 5 3 stone,dirt,grass_block

Add a destination mask separately:

Restricted Smooth Brush

;brush smooth 5 3 stone,dirt,grass_block
;mask #existing

The masks have different purposes:

Smooth Mask Difference

heightMask = materials used to calculate terrain height
;mask      = destination blocks that may change
;gmask     = additional global destination restriction

More iterations create stronger smoothing but increase processing cost.

The visual menu currently exposes 1 through 6 iterations.

Erosion Brush

Erosion analyzes neighboring blocks and reshapes terrain.

Permission

Erosion Brush Permission

worldedit.brush.erosion

Default radius:

Erosion Default Radius

radius = 3

Erode

Erode Terrain

;brush erode [radius]

Example:

Basic Erosion

;brush erode 5

Strongly removes exposed protrusions.

Lift

Lift Terrain

;brush erode lift [radius]

Example:

Lift Erosion Mode

;brush erode lift 5

Expands terrain outward.

Fill

Fill Small Cavities

;brush erode fill [radius]

Fills holes and small cavities.

Melt

Melt Terrain

;brush erode melt [radius]

Produces an effect opposite to Fill and wears terrain away.

Smooth

Balanced Erosion

;brush erode smooth [radius]

Balances erosion and filling.

Presets

ModeMain effect
DefaultStrong erosion
LiftExpansion
FillFill cavities
MeltWear down terrain
SmoothBalanced reshape

Destination and global masks can further restrict erosion.

The default trace behavior avoids targeting air, water or lava directly.

Raise Brush

Raise modifies the terrain height map to lift or lower terrain.

Syntax

Without falloff:

Raise Brush Syntax

;brush raise [radius] [height] [-m <heightMask>]

With falloff:

Raise Brush Falloff Syntax

;brush raise [radius] [height] falloff <amount> [type] [-m <heightMask>]

Defaults:

Raise Brush Defaults

radius = 3
height = 1
falloff amount = 0
falloff type = linear

Raise terrain:

Raise Terrain

;brush raise 5 2

Lower terrain:

Lower Terrain

;brush raise 5 -2

Height mask:

Raise Height Mask

;brush raise 6 3 -m stone,dirt,grass_block

The command’s -m controls the materials used to calculate terrain height. It is different from the destination mask configured through ;mask.

Falloff

Linear Falloff

;brush raise 8 4 falloff 0.8 linear

A falloff amount is written between 0 and 1.

  • 0 produces a uniform effect.
  • Values closer to 1 create a wider transition near the edge.

Example with easing:

Quadratic Falloff

;brush raise 8 4 falloff 0.8 in_out_quad

Supported easing families include:

Raise Falloff Types

linear

in_quad
out_quad
in_out_quad

in_cubic
out_cubic
in_out_cubic

in_quart
out_quart
in_out_quart

in_quint
out_quint
in_out_quint

in_sine
out_sine
in_out_sine

in_expo
out_expo
in_out_expo

in_circ
out_circ
in_out_circ

in_back
out_back
in_out_back

in_elastic
out_elastic
in_out_elastic

in_bounce
out_bounce
in_out_bounce

The parser can normalize common variations such as ease_in_out_quad.

Overlay Brush

Overlay finds a surface and places a pattern on or below it.

Syntax

Overlay Brush Syntax

;brush overlay <pattern> [radius] [depth] [surfaceMask]

Defaults:

Overlay Brush Defaults

radius = 3
depth = 1
surfaceMask = empty

Positive depth:

Overlay into Surface

;brush overlay dirt 5 3

Negative depth:

Overlay above Surface

;brush overlay snow_layer 5 -1 grass_block

Surface mask:

Filtered Overlay Surface

;brush overlay grass_block 6 1 dirt

Destination mask:

Restricted Overlay Destination

;brush overlay moss_block 6 2 stone
;mask #existing

Difference:

Overlay Mask Difference

surfaceMask = blocks that count as a valid surface
;mask       = destination blocks that may be modified

The current visual menu stores its Mask field as a general destination mask. Use the command when a precise surfaceMask is required.

Structure Brush

Structure Brush places complete structures at the impact point.

Typical uses include:

  • Trees
  • Rocks
  • Ruins
  • Large plants
  • Decorations
  • Prefabricated modules

From the Clipboard

Create a clipboard:

Create Structure Clipboard

;copy -a

Bind the brush:

Clipboard Structure Brush

;brush struct clipboard

Add a destination mask:

Masked Clipboard Structure Brush

;brush struct clipboard air

From Exported Structures

Single structure:

Exported Structure Brush

;brush struct tree_1

Several structures:

Random Structure Brush

;brush struct tree_1 tree_2 tree_3

One structure is selected at random for every use.

The implementation can randomly apply:

  • Y rotation: , 90°, 180° or -90°
  • X reflection
  • Z reflection

It avoids immediately repeating the exact same transformation.

The structure is centered horizontally and placed one block above the impact point.

Structure Brush does not use continuous strokes. Each activation places one structure.

Blob Brush

Blob Brush creates an irregular mass using random growth.

Syntax

Blob Brush Syntax

;brush blob <pattern> [radius] [growPercent] [smoothness]

Command defaults:

Blob Brush Defaults

radius = 3
growPercent = 50
smoothness = 0

Command ranges:

Blob Brush Ranges

growPercent = 1 to 99
smoothness = 0 to 6

Example:

Basic Blob Brush

;brush blob stone 8 50 2

Higher growth:

Dense Blob

;brush blob stone 8 80 1

Lower growth:

Sparse Blob

;brush blob stone 8 20 1

Growth is written as an integer percentage. Use 50, not 0.5.

Smoothness:

Smooth Blob

;brush blob stone 8 50 4

Higher smoothness rounds the mass and increases processing time.

Pattern examples:

Blob Pattern Examples

;brush blob #blob5(stone,andesite) 10 60 2
;brush blob $rock.rad 10 60 3

The visual menu allows Growth Percent from 0 to 100, while the command parser can use the narrower range above.

Brush Options

Hold the linked brush item before changing its options.

Size

Brush Size Syntax

;size <size>

Example:

Set Brush Size

;size 8

Range:

Brush Size Range

1 to maxBrushRadius

Without an argument, ;size is also used to inspect selection information. Use a numeric value when changing a brush.

Range

Brush Range Syntax

;range [range]

Example:

Set Brush Range

;range 50

The practical maximum is related to the advanced traceDistance setting, whose documented default is 256.

Use an explicit value to avoid version-dependent reset or query behavior.

Material

Brush Material Syntax

;material <pattern>

Examples:

Brush Material Examples

;material stone
;material 70%stone,30%andesite
;material $rock.rad

Material does not provide a useful effect for brushes that do not place a pattern, such as Smooth, Erosion or Raise.

Destination Mask

Brush Destination Mask Syntax

;mask [mask]

Examples:

Brush Destination Mask Examples

;mask air
;mask stone
;mask "stone #surface"

Clear it:

Clear Brush Mask

;mask

The brush mask and global mask are intersected.

Trace Mask

Brush Trace Mask Syntax

;tracemask [mask]

Target only stone:

Target Stone

;tracemask stone

Clear it:

Clear Trace Mask

;tracemask

Combined example:

Trace and Destination Masks

;brush sphere moss_block 5
;tracemask stone
;mask air

Meaning:

Trace and Destination Meaning

tracemask stone = activate when the trace hits stone
mask air = modify only air around the impact

Clear All Active Masks

Clear Brush Restrictions

;mask
;tracemask
;gmask

Continuous Brush Strokes

Continuous Brush Strokes interpolates multiple brush applications while the use action is held.

It helps prevent gaps between applications.

Useful brush types include:

  • Sphere
  • Cylinder
  • Blob
  • Smooth
  • Erosion
  • Raise
  • Overlay

Structure Brush does not use continuous strokes.

The option is available in:

Continuous Stroke Setting

WorldEdit Settings
→ General
→ Continuous Brush Strokes

Creating Tools

Current tool types:

Tool Types

selwand
navwand
farwand
stacker
extruder
cmd
fill
repl
cycler
none

Selection Wand

Turns the held item into a selection wand.

Selection Wand Tool

;tool selwand

It can mark Position 1, Position 2 and additional points supported by the active selection mode.

The default configured wand can also be obtained with:

Get Default Selection Wand

;wand

Navigation Wand

Binds WorldEdit navigation actions to the held item.

Navigation Wand Tool

;tool navwand

The default Navigation Wand can also be obtained with:

Get Navigation Wand

;navwand

The documented default item is minecraft:ender_pearl.

Far Selection Wand

Allows selection points to be marked through distance-based tracing.

Far Selection Wand Tool

;tool farwand

It behaves like a normal selection wand but detects the targeted block from farther away.

Stacker Tool

Stacks one interacted block in the used direction.

Syntax

Stacker Tool Syntax

;tool stacker [range] [mask]

Defaults:

Stacker Tool Defaults

range = 1
mask = empty

Example:

Stack through Air

;tool stacker 10 air

It copies the block up to ten times or until a destination no longer matches the continuation mask.

Underwater example:

Stack through Water

;tool stacker 10 water

The visual menu exposes:

  • Range
  • Mask
  • Use Block Picker

Extruder Tool

Extrudes connected blocks toward the player or pushes them inward.

Syntax

Extruder Tool Syntax

;tool extruder [-d] [range]

Default:

Extruder Tool Default

range = 1

Pull outward:

Pull Out Surface

;tool extruder 10

Push inward:

Dig into Surface

;tool extruder -d 10

The visual menu exposes Range and Mode.

Command Tool

Executes a command whenever the linked item is used.

Syntax

Command Tool Syntax

;tool cmd <command...>

Vanilla command:

Vanilla Command Tool

;tool cmd /tp @s 100 80 100

WorldEdit command:

WorldEdit Command Tool

;tool cmd ;replacenear 5 grass_block stone

Normal operator and WorldEdit permissions still apply.

In the visual menu:

  • Enter the command without ; or /.
  • Enable Is WorldEdit Command to use the configured WorldEdit prefix.
  • Disable it to use /.

Fill Tool

Binds connected-air filling to an item.

Syntax

Fill Tool Syntax

;tool fill <pattern> <radius> [depth] [direction]

Default direction:

Fill Tool Default Direction

direction = down

When depth is omitted, the implementation uses the radius as the effective depth.

Example:

Connected Fill Tool

;tool fill sandstone 20 10 down

Gradient:

Gradient Fill Tool

;tool fill $sand.rad 20 10 down

It fills connected air and follows the general behavior of ;fill.

Fill Tool exists by command but is not currently shown in the visual Tools creation list.

Block Replacer Tool

Replaces the interacted block with a pattern.

Syntax

Block Replacer Syntax

;tool repl <pattern>

Examples:

Block Replacer Examples

;tool repl stone
;tool repl 70%stone,30%andesite

The visual menu exposes Pattern and Use Block Picker.

Block Cycler Tool

Cycles through block states.

Syntax

Block Cycler Syntax

;tool cycler

While crouching, the tool can select which state should be cycled.

Possible properties include:

  • Orientation
  • Placement
  • Variant
  • Boolean states

The visual menu has no additional editable properties.

Super Pickaxe

Super Pickaxe is not attached to one item. It changes how the player’s pickaxes behave.

Toggle

Toggle Super Pickaxe

;superpickaxe

Alias:

Super Pickaxe Alias

;sp

Running ;sp without a subcommand toggles the feature.

Single Mode

Single Super Pickaxe

;sp single

Breaks one block with the configured drop behavior.

Area Mode

Area Super Pickaxe

;sp area <range>

Example:

Area Mining

;sp area 2

The accepted range is currently 0 through 5.

It breaks a cube around the initial block, limited to the same block type.

Recursive Mode

Recursive Super Pickaxe

;sp recursive <range>

It searches connected blocks of the same type.

The current range is also 0 through 5.

Drops

Advanced configuration controls:

Super Pickaxe Drop Settings

superPickaxeDrop
superPickaxeManyDrop

Documented defaults:

Super Pickaxe Drop Defaults

single = drops enabled
area and recursive = drops disabled

WorldEdit Settings

Obtain the kit:

Get WorldEdit Settings Item

;kit

Use the item named:

Settings Item Name

WorldEdit Settings

The current interface contains four sections:

WorldEdit Settings Sections

General
Tools
Brushes
Gradients

General Settings

The General menu currently contains six settings.

Include Entities in Clipboard

Controls whether the kit’s Copy and Cut tools include compatible entities.

Include Entities Behavior

Off = blocks only
On = blocks and compatible entities

Approximate command equivalent:

Entity Clipboard Equivalent

;copy -e

Players are not included.

Include Air in Clipboard

Controls whether Copy and Cut tools store air.

Include Air Behavior

On = copied air may erase blocks when pasted
Off = air is omitted

Approximate equivalents:

Air Clipboard Equivalents

On  = ;copy
Off = ;copy -a

Continuous Brush Strokes

Continuous Strokes Behavior

On = interpolate applications during held use
Off = individual applications

Structure Brush ignores this option.

Performance Mode

Enables simplified methods intended to improve performance.

It can also be toggled with:

Toggle Performance Mode

;worldedit perf

Performance Mode can reduce clipboard or transformation capabilities. Test it before using complex workflows.

Draw Outlines

Available values:

Outline Visibility Options

Off
Visible to Self
Visible to Everyone

Internal values:

Outline Internal Values

Off = false
Visible to Self = "local"
Visible to Everyone = true

Outlines can show:

  • Selection boundaries
  • Brush influence volumes
  • Clipboard paste placement

Selection Mode

Visible options:

Selection Mode Options

Cuboid
Extend
Sphere
Cylinder

convex exists through:

Convex Selection Command

;sel convex

but is not currently shown in the General menu selector.

Tools Menu

The Tools menu lists items that already have tool bindings.

Create New Tool

Current visual options:

Tools Menu Types

Selection Wand
Far Selection Wand
Navigation Wand
Stacker Tool
Extruder Tool
Command Tool
Block Replacer Tool
Block Cycler Tool

Fill Tool exists through ;tool fill but is not currently included in this selector.

Editable Tool Properties

Stacker

  • Range
  • Mask
  • Use Block Picker

Extruder

  • Range
  • Mode: Pull Out or Dig In

Command Tool

  • Command
  • Is WorldEdit Command

Block Replacer

  • Pattern
  • Use Block Picker

Selection Wand, Far Selection Wand, Navigation Wand and Block Cycler have no additional editable properties.

Delete Tools

The menu can remove several bindings at once.

Deleting a binding does not remove the item from the inventory. It only removes its WorldEdit behavior.

Brushes Menu

Create New Brush

Current visual brush types:

Brushes Menu Types

Sphere
Cylinder
Smooth
Structure
Erosion
Overlay
Blob
Raise

Selecting a linked brush item opens its editable properties.

The menu can also remove several brush bindings.

Sphere Brush Settings

  • Size
  • Pattern
  • Mask
  • Hollow
  • Use Block Picker

Typical initial values:

Sphere Menu Defaults

Size = 3
Hollow = Off

Cylinder Brush Settings

  • Size
  • Height
  • Pattern
  • Mask
  • Hollow
  • Use Block Picker

Ranges:

Cylinder Menu Ranges

Size = 1 to maxBrushRadius
Height = 1 to maxBrushRadius × 2

The menu starts Height at 1, while the command currently defaults to 3.

Smooth Brush Settings

  • Size
  • Destination Mask
  • Smoothness or Iterations
  • Height Mask
  • Use Block Picker

Iteration range:

Smooth Menu Range

Iterations = 1 to 6

The menu starts at 1, while the command currently defaults to 4.

Structure Brush Settings

  • Structures

Enter exported structure names separated by spaces:

Structure List

tree_1 tree_2 tree_3

Leave the field empty to use the current clipboard.

The current menu does not expose the internal clipboard destination mask supported by the command.

Erosion Brush Settings

  • Size
  • Erosion Type
    • Erode
    • Lift
    • Fill
    • Melt
    • Smooth
  • Mask
  • Use Block Picker

Overlay Brush Settings

  • Size
  • Pattern
  • Depth
  • Destination Mask
  • Use Block Picker

Depth range:

Overlay Menu Depth

-10 to 10

The menu’s Mask field is a destination mask, not the command’s specific surfaceMask.

Blob Brush Settings

  • Size
  • Pattern
  • Growth Percent
  • Smoothness
  • Mask
  • Use Block Picker

Ranges:

Blob Menu Ranges

Growth Percent = 0 to 100
Smoothness = 0 to 6

Raise Brush Settings

  • Size
  • Destination Mask
  • Height
  • Height Mask
  • Falloff Amount
  • Falloff Type
  • Use Block Picker

Ranges:

Raise Menu Ranges

Height = -6 to 6
Falloff Amount = 0 to 100%

Gradients Menu

Add New Gradient

The menu requests:

  • Name or ID
  • Blend Amount

Blend range:

Gradient Blend Range

0 to 1

Meaning:

Gradient Blend Meaning

0 = hard transition
1 = maximum configured blending

After the form, WorldEdit opens a block-selection workflow and builds the gradient from the selected patterns.

Existing Gradients

Selecting a saved gradient provides actions such as:

  • Use Gradient in Pattern Picker
  • Delete Gradient

Using a gradient in Pattern Picker stores:

Gradient Pattern Reference

$gradientName

Delete Gradient removes it from the current session.

Command alternatives:

Gradient Commands

;gradient create <id> <patterns...>
;gradient list
;gradient delete <id>

Menu Property Reference

PropertyMeaning
Size / RadiusBrush influence radius
HeightCylinder height or terrain displacement
PatternBlocks placed by the brush
MaskDestination blocks that may be modified
Height MaskMaterials used for terrain-height calculations
HollowSolid or hollow generation
DepthOverlay depth
SmoothnessIterations or smoothing intensity
Growth PercentBlob growth probability
Erosion TypeErosion preset
StructuresExported structure names or current clipboard
Falloff AmountEdge transition strength
Falloff TypeMathematical transition curve
RangeTool or brush reach
ModeExtruder direction
CommandCommand executed by Command Tool
Is WorldEdit CommandUse the WorldEdit prefix instead of /
Use Block PickerChoose patterns or masks visually
Blend AmountGradient transition blending

Command and Menu Differences

Cylinder Height

Cylinder Default Difference

command default = 3
menu default = 1

Smooth Iterations

Smooth Default Difference

command default = 4
menu default = 1

Blob Growth Percent

Blob Range Difference

command = integer from 1 to 99
menu = slider from 0 to 100

Overlay Mask

The final command argument is surfaceMask:

Overlay Command Mask

;brush overlay <pattern> [radius] [depth] [surfaceMask]

The current menu’s Mask field is stored as a general destination mask.

Fill Tool

Available by command but absent from the current visual tool selector.

Convex Selection

Available through ;sel convex but absent from the current General selection selector.

Structure Mask

Clipboard Structure Brush accepts a destination mask by command:

Structure Clipboard Mask

;brush struct clipboard <mask>

The current visual form does not expose this field.

Raise Height

The menu limits Height to -6 through 6. The command parser does not expose the same explicit visible limit.

History, Performance and Safety

Brushes and tools that modify world blocks normally create history actions.

Undo Brush or Tool Action

;undo

Redo restores the saved result instead of generating new randomness.

Continuous strokes can affect much larger areas than one click.

Expensive operations include:

  • Large brush radius
  • Many Smooth iterations
  • High Blob smoothness
  • Large Raise falloff
  • Structure placement
  • Continuous strokes
  • Complex patterns and masks

Use smaller tests before increasing radius or range.

Entities placed by Structure Brush should not be considered perfectly recoverable through history.

Canceling an active operation can stop it midway and is not a guaranteed rollback.

Quick Reference

Brush Commands

;brush <type>
;br <type>
;brush none

;size <size>
;range <range>
;material <pattern>
;mask [mask]
;tracemask [mask]

Brush Type Commands

;brush sphere [-h] <pattern> [radius]
;brush cyl [-h] <pattern> [radius] [height]
;brush smooth [radius] [iterations] [heightMask]
;brush erode [lift|fill|melt|smooth] [radius]
;brush raise [radius] [height] [-m <heightMask>]
;brush raise [radius] [height] falloff <amount> [type] [-m <heightMask>]
;brush overlay <pattern> [radius] [depth] [surfaceMask]
;brush struct clipboard [mask]
;brush struct <structure1> [structure2...]
;brush blob <pattern> [radius] [growPercent] [smoothness]

Tool Commands

;tool selwand
;tool navwand
;tool farwand
;tool stacker [range] [mask]
;tool extruder [-d] [range]
;tool cmd <command...>
;tool fill <pattern> <radius> [depth] [direction]
;tool repl <pattern>
;tool cycler
;tool none

Super Pickaxe Commands

;superpickaxe
;sp
;sp single
;sp area <range>
;sp recursive <range>

Settings Navigation

WorldEdit Settings
├─ General
├─ Tools
├─ Brushes
└─ Gradients

Permissions

FeaturePermission
Sphere Brushworldedit.brush.sphere
Cylinder Brushworldedit.brush.cylinder
Smooth Brushworldedit.brush.smooth
Erosion Brushworldedit.brush.erosion
Raise Brushworldedit.brush.raise
Overlay Brushworldedit.brush.overlay
Structure Brushworldedit.brush.struct
Blob Brushworldedit.brush.blob
Brush Sizeworldedit.brush.options.size
Brush Rangeworldedit.brush.options.range
Brush Materialworldedit.brush.options.material
Brush Maskworldedit.brush.options.mask
Brush Trace Maskworldedit.brush.options.tracemask
Selection Wandworldedit.setwand
Far Selection Wandworldedit.farwand
Stacker Toolworldedit.tool.stack
Extruder Toolworldedit.tool.extruder
Command Toolworldedit.tool.cmd
Fill Toolworldedit.utility.fill
Block Replacerworldedit.repl
Block Cyclerworldedit.cycler
Super Pickaxeworldedit.superpickaxe